Image 1 of 10
Image 2 of 10
Image 3 of 10
Image 4 of 10
Image 5 of 10
Image 6 of 10
Image 7 of 10
Image 8 of 10
Image 9 of 10
Image 10 of 10
Justice League America #93 (1994) (NM)
In Justice League America #93 (1994), the League is transported to a distant planet by Sforll to battle Zedd Brann and his people from the planet Skarn, who plan to drain the life force of universes using a device. The heroes are forced to fight robot duplicates of themselves in an arena, with Aquaman's advice helping them to defeat the duplicates and destroy the life-draining device.
Plot Details
The Problem:The Justice League members are individually transported to a distant planet by an alien named Sforll.
The Villains:They are there to stop Zedd Brann and his people from the planet Skarn, who have created a device capable of draining the life force of entire universes.
The Trap:Sforll's original champion had attempted to stop the Skarns but was defeated by the device, which created robotic duplicates of their foes.
The Challenge:The League agrees to help and travels to Skarn to stop the Skarns' plot, ending up in a battle arena where they fight their own robot duplicates.
The Solution:With Aquaman acting as an advisor, each Justice League member defeats their robot counterpart. They then discover that the life-draining device is located within the battle arena itself and destroy it.
The Resolution:Green Lantern uses his power ring to seal the planet, preventing the Skarns from building a similar device in the future.
In Justice League America #93 (1994), the League is transported to a distant planet by Sforll to battle Zedd Brann and his people from the planet Skarn, who plan to drain the life force of universes using a device. The heroes are forced to fight robot duplicates of themselves in an arena, with Aquaman's advice helping them to defeat the duplicates and destroy the life-draining device.
Plot Details
The Problem:The Justice League members are individually transported to a distant planet by an alien named Sforll.
The Villains:They are there to stop Zedd Brann and his people from the planet Skarn, who have created a device capable of draining the life force of entire universes.
The Trap:Sforll's original champion had attempted to stop the Skarns but was defeated by the device, which created robotic duplicates of their foes.
The Challenge:The League agrees to help and travels to Skarn to stop the Skarns' plot, ending up in a battle arena where they fight their own robot duplicates.
The Solution:With Aquaman acting as an advisor, each Justice League member defeats their robot counterpart. They then discover that the life-draining device is located within the battle arena itself and destroy it.
The Resolution:Green Lantern uses his power ring to seal the planet, preventing the Skarns from building a similar device in the future.